Our weapons system is based on two different generations of game design. In the beginning there was the AMC and the salvage beam. They were elegant systems for a simpler age. Now we have a proliferation of weapons, subsystems, effects and all.
Recently I felt inspired to build a Tug. I wanted a non-damaging push beam. The system wouldn't let me. I've had a couple similar ideas where I felt frustrated by the fact that systems seemed to assume I wanted to damage something.
So let's...
Weapons/systems streamline
Recently I felt inspired to build a Tug. I wanted a non-damaging push beam. The system wouldn't let me. I've had a couple similar ideas where I felt frustrated by the fact that systems seemed to assume I wanted to damage something.
So let's...
Weapons/systems streamline