Cannon projectiles from faster ships should be faster and do more damage, while projectiles from kiting ships should be slower and do less damage. This would add some value to high speed fighters and might make combat more dynamic since staying in motion is more important.
Higher projectile speed should also result in a higher range, keeping the projectile's lifetime constant.
Detailed explanation:
Velocity = motion vector including speed and direction
Speed = magnitude of...
Add Ship Velocity to Projectiles/DPS
Higher projectile speed should also result in a higher range, keeping the projectile's lifetime constant.
Detailed explanation:
Velocity = motion vector including speed and direction
Speed = magnitude of...
Add Ship Velocity to Projectiles/DPS