3D model importing has been a known and used feature of SMedit for quite a while now.
In the past there were two ways of going about this: directly put an .obj file into SMedit or convert the .obj to .binvox first.
This guide describes a third alternative, which is far more accurate than SMedit's own polygon to block converter and orders of magnitude faster than the binvox route (once properly set up).
Let me first introduce a sample of converted ships: all the battlecruisers from EVE...
3D model importing guide: Faster, Better, (Stronger?)
In the past there were two ways of going about this: directly put an .obj file into SMedit or convert the .obj to .binvox first.
This guide describes a third alternative, which is far more accurate than SMedit's own polygon to block converter and orders of magnitude faster than the binvox route (once properly set up).
Let me first introduce a sample of converted ships: all the battlecruisers from EVE...
3D model importing guide: Faster, Better, (Stronger?)