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Why don't we use Gaussian distribution for weapon dispersion.

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One thing I notice when shooting AMC, beams, or dumb fire missiles is that they only go strait. This ironically makes aiming difficult and easy at the same time. When a weapon is fired normally there is a Dispersion that fits to a Gaussian curve for other games that have a third or first person view. The further the target the larger the Dispersion.

In starmade there is no dispersion and so the only way you get the feeling of a dispersion is to have a block array of weapons. My stranded...

Why don't we use Gaussian distribution for weapon dispersion.

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