So... this is a big one.
I've looked at a small number of voxel-based games, and I'd list this one near the top (a tie between two actually) of my list for potential beyond what people could ever dream of ever experiencing... but none of them (so far) have ever seemed to consider the possibility of making procedural corners, inverse corners, triangular prisms, or squared pyramids. Everything is always a static block, or corner... rigid. Even in Space Engineers or From The Depths,...
Procedural Corners/Blocks
I've looked at a small number of voxel-based games, and I'd list this one near the top (a tie between two actually) of my list for potential beyond what people could ever dream of ever experiencing... but none of them (so far) have ever seemed to consider the possibility of making procedural corners, inverse corners, triangular prisms, or squared pyramids. Everything is always a static block, or corner... rigid. Even in Space Engineers or From The Depths,...
Procedural Corners/Blocks