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RTS elements, and Shipyard Efficiency

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To go with the upcoming NPC factions, crews, etc. (and, hopefully, supply lines and passive resource generation), I propose a system by which to encourage players and factions to think VERY carefully about their planned resource usage, and discourage them from making drastic changes to their fleet lineups in serious warfare.

At the moment, Starmade combat and warfare is basically a case of putting all of your faction members in the biggest ships you can and sending them all out. RTS style...

RTS elements, and Shipyard Efficiency

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