So I got the idea from this post here
Premise:
As people get used to the rail system we are seeing some really nice rail designs. For example: Modular systems such as docked power, thrust and armor. There are also some really cool moving parts as well. But the more entities you have on your ship, the more lag it causes. Some designs can get so complex that battle becomes impossible. I think that everybody...
Entity Merge or Permanent Docking to reduce lag
Premise:
As people get used to the rail system we are seeing some really nice rail designs. For example: Modular systems such as docked power, thrust and armor. There are also some really cool moving parts as well. But the more entities you have on your ship, the more lag it causes. Some designs can get so complex that battle becomes impossible. I think that everybody...
Entity Merge or Permanent Docking to reduce lag