Round planets have been a problem since day 1 of starmade. The dodecahedrons are horribly improvised and impractical, And the discs were unrealistic.
My solution would be to render round planets as large voxel spheres, with slight deformities according to a heightmap. Then fill the space with block based "Chunks" similar to current planet plates, The chunks would generate to match the mesh as closely as possible. Each chunk would be an upside down pyramid with the point at the planetary...
Solution for round planet
My solution would be to render round planets as large voxel spheres, with slight deformities according to a heightmap. Then fill the space with block based "Chunks" similar to current planet plates, The chunks would generate to match the mesh as closely as possible. Each chunk would be an upside down pyramid with the point at the planetary...
Solution for round planet