As the title suggest, I feel there are too many artificial values in the game that should be replaced by self-explanatory ingame mechanics instead.
Why do shields stop being shared at a certain threshold ( 25% / 50% ) instead of depending on a reasonable correlation between e.g. shield cap blocks /shield regen blocks / docked entity mass ratio ?
Turrets getting vulnurable just because my 20 mil shield ship gets shot down to "only" 5 mil shields is just silly when my 20k shield ship can...
Too Many Artificial Numbers
Why do shields stop being shared at a certain threshold ( 25% / 50% ) instead of depending on a reasonable correlation between e.g. shield cap blocks /shield regen blocks / docked entity mass ratio ?
Turrets getting vulnurable just because my 20 mil shield ship gets shot down to "only" 5 mil shields is just silly when my 20k shield ship can...
Too Many Artificial Numbers