So, while watching my point defense turrets fire longingly after missiles that had missed my ship, I was brainstorming different ways to fix this relatively broken system. One easy way to do this would be adding a (potentially) simple new option for BOBBY AI modules: fire at closest.
This wouldn't be a perfect solution, as turrets would still track missiles that missed their target, but it would prevent PD turrets from engaging harmless missiles at distances of several thousand meters....
New Setting for Turret AI "Aim at: closest"
This wouldn't be a perfect solution, as turrets would still track missiles that missed their target, but it would prevent PD turrets from engaging harmless missiles at distances of several thousand meters....
New Setting for Turret AI "Aim at: closest"