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Attached Entities stop taking damage after breaking off

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Hello there. I am posting this so I can link to it on the StarMade bug tracker and include images. I did a search for this issue and did not reveal any results. I found it difficult to search, since there were a LOT of unrelated results and I couldn't quite narrow it down, so it is quite possible there is a thread out there, but I feel I did my due diligence and could not find it.

So here is the issue.

I was testing a new ship design, which used only cannons for turrets, but had both...

Attached Entities stop taking damage after breaking off

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