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User Programmable AI, via a grid system

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So I saw a suggestions regarding putting logic blocks in a computer "grid" block to decrease the size of logic circuits and it reminded me of the old Play Station game that I used to play called Carnage Heart. Basically the player designs there own hardware and software for thier mech armys. The player doesn't get direct control in combat. He can only watch is AI circuits in action. You get to control every aspect of how the AI will act and react to every situation. And it's realy...

User Programmable AI, via a grid system

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