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Information as a Resource/Commodity

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This may be a suggestion that won't be implemented until later, but I feel that it is a neat idea that will add value to many of the things already in the game.

So, as you may have noted in the title, this post is about information and it's role in the game. Right now, players basically have all the information they want, whenever they want it. I'd like to change that. I propose that information become a sort of commodity: You have a limited amount of information, and you can trade it with...

Information as a Resource/Commodity

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