While the shop system as is is fairly functional, I feel like a separate system using linked cargo and indefinite buy/sell orders could create opportunities for more trade gameplay and even ease player interactions to some degree.
A market, as opposed to a shop, is linked to physical cargo blocks and can only hold what it has space for.
Within its interface, the owner can set up an order to buy or sell specific items at specific costs. As well, a limit can be set on the 'buy' side. So long...
Market System/Automated Shops
A market, as opposed to a shop, is linked to physical cargo blocks and can only hold what it has space for.
Within its interface, the owner can set up an order to buy or sell specific items at specific costs. As well, a limit can be set on the 'buy' side. So long...
Market System/Automated Shops