Now, you might be asking yourself, why in the world would we want power reactors and capacitors to behave differently on a base or a ship?
Here's why:
It opens up a new form of gameplay based on FUEL for those players who want fuel-based gameplay. It would change nothing for anybody who doesn't want to use a fuel based system. It could have other uses besides as well. Here's an example of how a server could be set up to utilize this functionality:
1. Power reactors are set to a soft cap...
Different settings for power reactors/capacitors on a base or ship
Here's why:
It opens up a new form of gameplay based on FUEL for those players who want fuel-based gameplay. It would change nothing for anybody who doesn't want to use a fuel based system. It could have other uses besides as well. Here's an example of how a server could be set up to utilize this functionality:
1. Power reactors are set to a soft cap...
Different settings for power reactors/capacitors on a base or ship