Request:
Add mechanic to prevent wholesale copying of entities, settable when spawning.
Currently:
PlayerA sells a ship to PlayerB. At any time PlayerB could create blueprint of the ship purchased from PlayerA, and duplicate, and sell to PlayerC, PlayerD, etc... This undercuts PlayerA's time & energy, providing PlayerA with a reduced incentive to invest into designing/building/selling/repairing ships.
Result of proposed:
PlayerA sells entity to PlayerB (either directly...
Hinder design theft
Add mechanic to prevent wholesale copying of entities, settable when spawning.
Currently:
PlayerA sells a ship to PlayerB. At any time PlayerB could create blueprint of the ship purchased from PlayerA, and duplicate, and sell to PlayerC, PlayerD, etc... This undercuts PlayerA's time & energy, providing PlayerA with a reduced incentive to invest into designing/building/selling/repairing ships.
Result of proposed:
PlayerA sells entity to PlayerB (either directly...
Hinder design theft