I realize this won't go anywhere, but just thought I'd throw it out there as food for thought. Last I played (admittedly like 6 months ago) most ship systems are defined by the number of blocks you use to create them. Some of them have shaping requirements as well. Basically it's almost always more effective to go for giganticism simply because you have more space to shove in everything and use enough blocks for it to be effective.
What about changing this so instead you use blocks to...
Turn ship systems into [modules] instead of [# of blocks] - fighting giganticism
What about changing this so instead you use blocks to...
Turn ship systems into [modules] instead of [# of blocks] - fighting giganticism