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Sensors as an effect instead of a system

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I'm thinking sensors might actually be more role-play interesting as an effect rather than a system
Any sensor effect reduces the system damage to zero.

Types of scans.
  • Damage beam + Sensor= Sensor beam that displays information about the structure that it hits.
  • Damage Pulse + Sensor= Active scan of the local sector
  • Missile + Sensor= (sensor probe) Travels normally straight ahead, or towards a waypoint set sector until it arrives, is destroyed, or runs out of power. Each...

Sensors as an effect instead of a system

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