Ok so, after thinking about it and discussing it on the chat, I'm pretty sure I have a solid suggestion for handling dead ships, and I don't believe it would be too hard to implement it.
When a ship starts to overheat, during the duration of the overheat countdown random damage pulses would generate from areas with system blocks, with strength depending on the size of the system that caused the explosion. The explosions stop when the ship completes it's reboot and then things are back to...
Ship Explosions: How we should handle dead ships
When a ship starts to overheat, during the duration of the overheat countdown random damage pulses would generate from areas with system blocks, with strength depending on the size of the system that caused the explosion. The explosions stop when the ship completes it's reboot and then things are back to...
Ship Explosions: How we should handle dead ships