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logic on state reset and lock turret axis in default position.

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In order to build manable turrets not haveing to deal with every possible angle the two axis can take it would be advantageous when you could by the activation of a module force a turret axis to turn it's docked entity into the default position and lock it at this defined angle as long as the logic signal is on high releasing the turret axis to turn freely when the signal turns off.

this way we could build one "walkway" to walk into the turret through the turret body into the turret barrel...

logic on state reset and lock turret axis in default position.

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