As has been generally suggested elsewhere: I'd like to see crew on my ships manning functional systems consoles, providing in-play bonuses. I'm starting a new thread to present some specific ideas that lead in that direction.
Specialties:
Crew: Stations, bonuses, specialties, experience & expense.
Specialties:
- Cadet: No bonuses
- Engineer: Energy efficiency or output bonuses
- Pilot: Improved maneuverability
- Tactical: Improved weapon cool-down and damage
- Science: Improved Scanner efficiency...
Crew: Stations, bonuses, specialties, experience & expense.