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Use "statistical method" for faster planet farming

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I have built what AFAIK is an "optimal" planet farmer, considering the maximum number of salvage beam allowed on the server I am on (100). It's 900 salvage modules per salvage beam setup, with 100% missile slave. According to the wiki, it takes about 5 seconds for the cooldown, but the server itself takes more like 15 seconds to update anyway, so I cannot salvage as fast as the setup would allow (and I'm also upsetting the other players by bringing the server to a crawl).

My suggestion...

Use "statistical method" for faster planet farming

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