Trident Industries public shipyard (Rebooted with extra lulz)
Welcome to the new Trident Industries Shipyard thread! Welcome to Trident Industries, the home of the Quantum Light Corvettes and many other high-quality vessels. We are a shipbuilding alliance with a...
View ArticleOxygen?
When oxygen will be in this game,will there be oxygen,will there be vacuum,do you want oxygen?
View ArticleMandalMotors
Welcome to MandalMotors Ner Vode bal aruetii. We at MandalMotors are committed to bring to you the best replicas from the Star Wars Universe. As well as bring our own twist to the Star Wars Style in...
View Articlemy experience with fleets
These are the 16 thoughts I came across while testing fleets stuff. Here are no carrier-fighters ones, since I haven't tested it yet. 1) an odd pathfinding for fleets. looks like fleets chose one of...
View ArticleRail Rotator : rotate - stop - reverse
Use for hatch covers, doors and so on. Rotator when activated turns to set point (90-180-270-360), stops, second activation reverses the rotation back to starting point
View ArticleShip Self Destruct Sequence
I would like to resurrect an old suggestion, I'm thinking that a self destruct sequence for ships would be a good idea much like halos "Cole protocol". Either a standalone block that can be activated...
View ArticleShield supply modules
Hi ! I came here for a question about shield supply and docked entities. I was thinking about shield regeneration and docked entities when came this idea. If I shoot at a ship, would the regeneration...
View ArticleNova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]
Hello all, I'm FlyingDebris. Welcome, to the NFD Build Server! Here, anyone can build to their heart's content while surrounded by a fun, active community! Admin rights are granted when you are...
View Articlestar-made.org and bug site down
Greetings, At approximately 2 AM CET star-made.org, StarMade Forums, StarMade Wiki and our bug reporting site (Phabricator) went down. We have just restored both the forums and the wiki. However, due...
View ArticleCharon - A WIP super titan [update 39: New drone system]
This is a "little" project I started about five months (edit: 2 years) ago. It's going to be my own personal titan with a "computer controlled, no crew (apart from the pilot)" theme, meaning fairly...
View ArticleThe Bighoof sounds of GenXnova
I will start by saying that all that I post here is work I have done and am doing for the GenXnova community to be able to do youtube and other streams and have music without a need for paying off some...
View ArticleNobleWatchmen
IP# 172.93.98.98:25605 http://noblewatchmen.enjin.com/ Under new admin management as of Feb 2016. NobleWatchmen is a survival, PvP, server with mature builders and a good community of players. We focus...
View ArticleSMEdit
SMEdit brought to you but the development at smedit.co SMEdit version 1.03.91 out for download. The new SMEdit starter jar is out, and I want to thank everyone for their support over the past few weeks...
View ArticleOrphan Wormholes Please
I'm not sure the algorithm being used for wormholes, but every galaxy having only one unified wormhole highway is not the best possible. If it's not a major modification, it would be nice to see maybe...
View ArticleBillboard Fleets for Merchants
For those of you who have figured out how finagle the horrible player shops into something that actually conducts profitable trade, here's a nice new option I've discovered. Build a "Billboard" ship....
View ArticleTurret AI switching from "Turret" to "Ship"
Recently ive had players come to me with a problem regarding Turret AI, mainly that when you set the bobby ai "turret" state it will revert back to "ship" once you activate the module. is this a...
View ArticleRail rotator - Logical blocks interaction
I have noticed ( rail rotator ), these blocks specifically only interact with buttons or activation module, and could be very interesting to give them the possivility to interact with other logic...
View ArticleO.V.E.R.V.I.E.W. and control of docked entities
Currently it's very hard to keep an overview of a ship or a station and all docked entities. It's also a big hassle to enter a specific entity's core or to access a specific Bobby AI module....
View ArticleFaction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel
I brainstormed an idea in MacThule's thread. Infrastructure vulnerability in Starmade Here is the idea in full. Its a bit long, and I'm sure there are still holes. I wanted to find a good compromise...
View Article2 new trusters blocks.
Hello, I had an I idea for two new truster blocks. The first one the A.N.P.S.T(Anty Newtonian Physics Space Trusters):We are the future in this game so I would belive that at least some trusters that...
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