The ultimate drone R&D thread
This post provides some insight on drone warfare and answers some fundamental questions on whether they should be used or not, as well as give some info on my personal experience with them. Drone...
View ArticleThe Vaygr Empire [RECRUITMENT OPEN]
The Vaygr Empire OUR GOAL IS TO DOMINATE THE UNIVERSE, BY ANY MEANS. If you have what it takes, join us. In becoming a Vaygr member, you will be taught the principles of star made and of the Vaygr. Our...
View ArticlePvP rant
Currently feeling a lot like Starmade is really not meant for PvP at all and should stop pretending it is. It's just a design game with chat under current standards. I enjoy building, decorating,...
View ArticleA History of Factions
I think it would be a great community asset if we had a timeline with the history of factions. It'd help newbies learn about the backstory behind the many factions, and it'd be convenient to be able to...
View ArticleMirror Cubes by Default
Okay, quick and simple one. Before, mirroring cubes only really applied to computers and displays. These days slabs are a much more common build element, and if you don't have mirror cubes on, bad...
View ArticleSMEdit
SMEdit SMEdit version 1.03.91 out for download. The new SMEdit starter jar is out, and I want to thank everyone for their support over the past few weeks as I have familiarized myself with some of the...
View ArticleAdd Brown Lights
Some guy was making shit fighters (by shit, I mean poop) and after discussion, we soon learnt of the massive flaw, that is what prevents him from making a literal shit storm. There are no brown lights....
View ArticlePvP Anti-Player Research
Just trying to build up a good source of info on what to get setup for servers that have PvP setups. This is mostly about what kinds of building techniques to use that'd work very well against players....
View ArticleAlternate/Additional logic options for Pickup/Shootout Rails
My suggestion is to either add two new logic block to be used in concert with the new rail blocks, or allow rail-to-logic C-to-V connections to perform the same function as rail-logic adjacency does...
View ArticleInvisible, Intangible Rail Dockers
Ever since we switched to rails and dockers, actually docking a ship has become far more painful than it really needs to be. In ye olden times, the docking beam came from the core so you could always...
View ArticleRail Basic Wedges
I don't know if this idea is already been posted, but i am just going to throw this out. The idea that I thought about was the railing wedge blocks. In my opinion the railing was a great update to the...
View ArticleI made an OBJ exporter for blueprints. Now you can import your ships to any...
What is this? Have you ever wanted to import your ship or station to a 3D model editor such as 3Ds Max, Blender or any other? Now you can! This program will exports blueprints from StarMade into the...
View ArticleClassing Ships for Fleets
There are some older ship class guides out there, but the game has changed a lot since then. Also, I'm not sure that mass is the best basis for classifying warships, since mass is no indicator of...
View ArticleShip Points, Utterly Random
Okay, I knew the various ship points were funky and rather meaningless, but this takes the cake. View attachment 24142 Offensive score of almost 18 million. With an entire armament of 16 anti-missile...
View ArticleOrion Fleetworks
Good Afternoon All, Osirus here with another Mushroom Fleet build. This is my first thread on here so pay the same respect you expect. Today I bring you the first of Orion Fleetworks Fleet lineup, this...
View ArticleNuclearFun's Ships
Hi there! Current Fleet: Spoiler: Capital Ships Big and massive, heavy shielding and armor, powerful weapon systems. They feature extensive interiors and hangars, multiple docked ships and a lot of...
View Article[Open Beta] Sol Remembrance 2.0
Here at Sol Remembrance, we play the game for what it CAN be, not what it IS. With a dedicated administration, growing playerbase, and rich lore, you can expect your time with us to be excellent! As we...
View ArticleServer spawn station idea
hi im hoping to find a builder or logic exsperts to help or advice me on a project i plan for my server. the idea is a 5 platform station with an automated transport network. central platform i had...
View ArticleIntroducing The United Star Axis
Good Afternoon everyone, First, I'd just like to offer thanks to to development team; they have effectively reserved most of my spare time for the foreseeable future. I've been playing this game in...
View ArticleNo enemies mode?
I know that enemies are a big part of the game, but sometimes i want to mess around in creative mode without getting attacked by enemies.
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