Chat Improvements - Clickable Links & Emoticons & *new* Copy[ ] Links:
Pre-word: I did a lot of searching for these ideas, and thought I'd find existing threads, but I couldn't any, so I'm going to go ahead and post. Clickable links: This is pretty self-explanatory. You...
View ArticlePickup block control for fleets
I was reading some other threads about fleets and carriers and thought of something that would be quite useful. I propose the ability to connect a pickup area on a designated carrier to a docker rail...
View ArticleGravity modules and logic
I've been trying to make a two-way gravity tunnel which involves the use of logic. The problem is that gravity modules do not work if there's anything between the initial activation module and them. I...
View ArticleChange Factory Production Like Rails
Basically I want to setup a minmal factory chain, and then like the rails have alternate setups. A button by a factory. The factory is slaved to the button, and then another factory is slaved to that...
View ArticleAllow C + V linkage to logic from pickup rail & shootout rail.
It would be nice to be able to get a true signal from these blocks like a rail basic without having to place a logic block physically next to them, looks kinda funny to have logic blocs floatin about....
View ArticleFlak weapons
Flak weaponry was originally planned for the weapons update, but was cut along with the mine layer. I propose the addition of flak as it's own weapon system, complete with master/slave effects. The...
View ArticlePhysical Effects to Weapons
I think it might be fun to add small amounts of innate push to cannons and missiles or at least a little bit of screen shake when weapons impact. Small amounts of push would create a bit more realism...
View ArticleInverse remove/replace filter
Basically you could set the filter to remove ALL block types, except 1. So a player might choose NOT to remove rail turret axis, but to remove all other block types. Or perhaps it could be expanded...
View ArticleTurrets: Target Wireless
So, messing around more with drones (finally) and started wishing that I could power/shield them without having to take up so many blocks on the drone itself. Then it hit me, we have power and shield...
View ArticlePirate ships jumping around - fast computer, single player
Hey all, I'm trying Starmade for the first time, in single player, and I've been enjoying it so far, except for one frustration. The planet I've set my home on, pirates keep coming by. I try to fight...
View ArticleWhat's new in dev build
Hey guys, I'm temporary unable to try out dev builds. Anyone knows what's comming?
View ArticleAdmin Commands for StarMade
Courtesy of Schema. In StarMade, there is a variety of administration command available. Admin System MOST RECENT LIST http://starmadedock.net/threads/admin-commands.1283/ Administrators are saved in...
View ArticleThe Order of Bogatyrs [Recruiting!]
Order of Bogatyrs Striving for prosperity and enlightenment for all Stellar Bilbiotheca [click to go to our wikia] Spoiler: How to apply on this thread Post an application as a reply to this...
View ArticleLighting State Changes and Draw Distance
If you build large ships, you have probably noticed this problem already, but I can't find any forum posts about it and I figured it would be a major QoL fix. Right now, when there's a lot going on,...
View ArticlePlanks and polished stone
Now that new textures and blocks have been discussed I'd like to remind that I and apparently other people* would like to have polished stone (refined from rock) and planks (refined from wood, duh)....
View ArticleTransport through a Warp Gate
Hello again! This idea is to allow a transporter to be linked to a warp gate, and then the player could teleport through the warp gate to another transporter on the other side if one exists. For...
View ArticleMultiple Undeathenators - Choose where you spawn
Alright, so this idea is to allow a person to tag more than 1 undeathenator, and when they die they can choose where they spawn. To avoid abuse, which would allow someone to teleport across large...
View ArticleDannage Fleetyards: Poor Advice For Noobs
Hello peeps. I have been playing SM for a few months on and off, and started many ships, but then got bored and lonely in my little sandbox and have been wanting to join a server for a little while....
View ArticleSynoro Technologies Lab Shipyard
Synoro Technologies Lab (logo image to be added) Update 1/28/2016 Originally created as an exclusive research and development faction but eventually changed to being a Shipyard with the same name,...
View ArticleKupu's thread
Hello! Whats this chump doing with his own texture thread? shouldn't he be busy colouring in or something?Click to expand... Yea, probably...
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