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Taking Custom Skin Requests.

I just came back from a long time ago, and I realized custom skins are possible. So I made a custom skin for the nice fellas over at Toaster Tech. I'm hoping to get a chance to make more. Right now my...

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No Collision (Rail) (Over-Time)

Just something I noticed about something I've been working with. What I was making was an unfolding rotator-based wall. There's about 4 entities chain-docked. Over long periods of time, the "later"...

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Toggle Area Trigger Visibility in Build Mode

Hi Schine, Could we please have a way to toggle the visibility of the area activation trigger blocks in build mode. Something like a tick box to have the blocks visible/not, say perhaps an advanced...

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What happened to the mech building scene?

In the title. It has been a while since I saw even a small mech build on the forums, or the CC. Not to mention that rail contraptions are very rare. What happened? Why has the mech-building scene...

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CT Shipworks [Update #7- Hangar, First Pass]

Thought I might post a couple of pics on a project that has been running for longer than I care to admit. Anyway: Spoiler: Marauder Class Strike Craft Spoiler: Colossus Class Freighter ... CT Shipworks...

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Jump Medium! (Very small usage of fuel & relative traceability of jumps)

Here is the idea: Spaceships use a very limited amount of "Jump Medium" in order to use jump drives. This would be Purchasable at some stations, and if you lost all your fuel, you could "call" an npc...

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DebrisCorp- Bringing the next generation of vessels to you!

Good day, man/woman/malicious AI construct! We here at DebrisCorp are proud to present our new line of ships to sate your appetite for galactic domination! Our full line is still on the way, however...

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Gargantuan mech build [Finger]

Last time I built a mech it was suggested that I start a buildyard thread to document my progress, I never got around to it last time so I thought I should do it with this one. I'll keep the main post...

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Thrust Mechanics Explained

Greetings Citizens! As there are still planned improvements to the way the game and ship designers handle thrust (Which will be explained further on in this thread), I have continued to look for...

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implementing slabs with planets for larger funner planets

Hey guys, i have a interesting concept to use for planets. It started off with using slabs in minecraft for a roadway. now looking at our planets in starmade, i increased their size to approx 4km in...

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1001 MORE things you can do with faction points

Well, ok, not really a thousand and one, but hopefully the title brought you in. I'm gonna get straight to the point (for once): Time-Based faction abilities that apply to your system! There are a TON...

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darknassland :))

i work final version of FR-Spectra: The Goliath ... battleship for war ^^ View attachment 13329 View attachment 13330 View attachment 13331 View attachment 13332 View attachment 13333 View attachment...

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Flame Corp

Flame Corp is meant to be a branch faction from a Classified faction. This faction specializes in R&D basically building. If your already in a fact you will not be allowed to join. This is our...

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The Golden Cyclops

This is the ship Odysseus_Primeus. It is finished except for -Systems -Weapons -Turrets -a docking port inside the bay because I just remembered I forgot. It is totally hollow except for thrusters that...

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AAAAAAAAAAAAAAAH!!!Space Engeneers have better planets!

Hello, So i was watching Space Engeneers and I noticed that they have huge planets. Starmade doesn't have huge planets because of bad performance but asswell the reson of this performance is because...

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Criss' Thread

Hello! Aside from managing social media I work on a lot of the in-game assets that will be present in the StarMade universe. A few others and I will use this thread to show off the work being done on...

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StarMade Development Direction

Over the past year here at Schine we’ve done some major work on the whole building, crafting, mining gameplay aspects of StarMade. We did some major updates like the move to galaxies and star systems,...

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Extending blocktype.properties

Is there anyway to extend the range of id beyond 2048 in the BlockTypes.properties file? simply extending the file to have numbers beyond that causes parser exceptions. Currently in my blocktypes all...

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Solar's average shipyard! (doing things with ships)

_________________________________________________ I've decided I'll be putting some words in the title to indicate what I'm doing: (Away) (New ship in the works) (Working on templates) (Taking a break)...

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Game Balance Suggestions

Hello players, Up till now most balance changes were discussed internally within the council and Schine. We would like to move away from that and let any player have a part in that. To do this as...

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