The Thryn [recruiting]
We are the Thryn We believe in working together to create change in the server we play on, the game, and the community. We are a social/engineering faction. We build for the sake of beauty and...
View ArticleStar Wars - The Force Awakens [Skins]
In the run up to Star Wars The Force Awakens film, and with the current release of Star Wars Battlefront, I got inspired to make a New Order Stromtrooper skin, with Finns' (John Boyega) face for...
View ArticleCarpet, Wallpaper, etc
Was over on the texture forum and Bench mentioned needing to see about how the standard armor texture looks when used at different resolution scales, because "it looks like fabric" at the lower end....
View Articleedit a sment?
I'm looking for an up-to-date script/util for modifying blueprint files. Say I want to change a blueprint slightly; changing all blue armor pieces to black. I've seen some older utils that no longer...
View ArticleThe Blind Group Build
This community has a lot of talented builders. But what happens when you make those builders work together on a build without being able to see what the others are doing? This is a "blind group build,"...
View ArticleP-38L Build
I am going to be working on a Titan (Or deus/Mothership) class Carrier/Fighter, designed after my Fursona's NP-38L Super Lightning. i plan on its wing span being 320m, length being 240, and Height...
View ArticleDo I need faction blocks for turrets?
I've noticed that when you dock anything without a faction block to a faction-blocked entity, it becomes faction property. Does that mean that I can build my AMS and defense turrets without faction...
View ArticleToggle Area Trigger Visibility in Build Mode
Hi Schine, Could we please have a way to toggle the visibility of the area activation trigger blocks in build mode. Something like a tick box to have the blocks visible/not, say perhaps an advanced...
View ArticleChange cloaking mechanic and make it take less power.
I think that the power to use cloaking should be decreased. Maybe 20-30 e per block, I dunno devs decide, but at least drastically lower than how it is now. Then I also think that cloaking should not...
View ArticleThe Dovan Empire (Recruiting!)
______________________________________________________________________ Glorious Dovan Empire is a technologically advanced and well known faction, standing as one of the factions that, despite the...
View ArticlePlanets and Lag
Hey Everyone, So i witnessed the massive super lag from planets... I am just curious if this is being looked into? what causes it? is it server side lag? computer side? just game mechanics because this...
View ArticleRandom Ideas Thread
Post your random ideas relating to anything starmade here! I'll start. Beacons seem to work rather well as smoke screens. here's a design for core protection. same spot without beacons: ... Random...
View ArticleNova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]
Hello all, I'm FlyingDebris. Welcome, to the NFD Build Server! Here, anyone can build to their heart's content while surrounded by a fun, active community! Admin rights are granted when you are...
View ArticleAI Ideas Thread
Intro- Artificial intelligence(AI) in Starmade currently very simple, it has a single block, the Bobby AI module, which can be edited with three settings, turret/ship, what it should aim at...
View ArticleThe Terran Gossamer Technocracy
"So, you look into the night sky, hmm? And what do you see? Hundreds upon thousands of galaxies, and then you, resting at the center. Do you not occasionally wonder what keeps us safe? What, in the...
View ArticleStarmade on Linux
I run Linux so I play Starmade on it and I have noticed a few things and I wanted to know if they pertain to me only or other people as well. The game bugs in full screen mode and instead of going full...
View ArticleCloaking, an Anthology
Cloaking, an Anthology Ever since I first downloaded Starmade, I have long desired a revamped cloaking method. So, initially, I was planning on submitting my own ideas for the system, however, most...
View ArticleThoughts on a Ship Grapple Beam
I was attempting to use a Pull Module to create a little train of ships as well as a little salvager that attached to an asteroid, but I've found that the pull module won't move you towards a target. I...
View ArticleShip movement output logic block (cooler than it sounds)
I suggest adding a directional block that would output a logic signal if an appropriate movement key is pressed, for example, if the ship movement output block is facing forwards, everytime you would...
View ArticleMultiple Weapon Groups
Can someone please tell me the up-to-date formula to calculate the power consumption of multiple weapon groups linked to the same computer?
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